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      CryptoRabea

      Safety Report

      Unity Level Design Patterns skill.

      @CryptoRabea

      Use when creating Unity game scenes and prototypes, building level designs, or automating Unity Editor workflows for terrain, lighting, environment setup, an...

      146Downloads
      1Installs
      2Stars
      1Versions
      Workflow Automation3,323Design & Prototyping842

      Security Analysis

      high confidence
      Clean0.08 risk

      The skill's code, instructions, and requested resources are consistent with a Unity Editor level-design helper; it modifies scenes/assets as expected and does not request unrelated credentials or external installs, though the package metadata lacks a homepage/origin and contains a small manifest inconsistency you should review before use.

      Feb 25, 20267 files2 concerns
      Purpose & Capabilitynote

      The name/description match the included Editor scripts and reference docs: terrain generation, lighting, player controllers and scene automation. One discrepancy: registry metadata claimed this was instruction-only with no code files, but the file manifest includes multiple Unity Editor scripts (C#). The scripts are appropriate for the stated purpose, but the metadata/manifest mismatch is an integrity concern.

      Instruction Scopeok

      SKILL.md instructs the agent to use Unity Editor automation for terrain, lighting, environment placement, and player setup. The instructions and example code operate only on Unity scene objects, AssetDatabase, RenderSettings, and local file export (via SaveFilePanel). They do not reference unrelated system paths, network endpoints, or environment variables.

      Install Mechanismok

      There is no install spec or external download—lowest-risk installation model. The package includes script files that would be added to a Unity project; no external URLs, package manager installs, or archive extractions are present.

      Credentialsok

      No environment variables, credentials, or config paths are requested. The operations performed (creating/deleting GameObjects, creating assets, writing heightmap PNG via user SaveFilePanel) are proportional to a Unity Editor automation tool.

      Persistence & Privilegenote

      The skill does not request always:true and uses normal Editor scripts. However, Editor scripts inherently modify project assets and scenes (AssetDatabase.CreateAsset, Object.DestroyImmediate, Lightmapping operations). This is expected for the tool's purpose but grants it capability to change the user's project—review and backup before running.

      Guidance

      This package appears to be a coherent Unity Editor level-design toolkit: the C# scripts create and modify terrains, lights, players, and asset files inside your Unity project and export heightmaps to disk. Before installing or running: 1) Verify the source (homepage is missing and the registry owner is unknown); 2) Inspect the scripts yourself (they are included) for anything you disagree with; 3) Backup your project or test in an isolated/new Unity project since the scripts call DestroyImmediate and AssetDatabase.CreateAsset and will modify your scenes/assets; 4) There are no network calls or secret requests, so credentials/exfiltration risk is low, but the metadata/manifest inconsistency (claiming instruction-only while including code) is a mild red flag—ask the publisher for clarification if provenance matters to you.

      Latest Release

      v0.1.0

      Initial release of Unity Level Design Patterns skill. - Provides a comprehensive guide for rapid prototyping of Unity game scenes using automated tools and modern Unity APIs. - Covers workflows for terrain generation, scene setup, automated lighting, environment and prop placement, and player controller creation. - Includes detailed step-by-step instructions, quick reference tables, and example usages for various scene types (post-apocalyptic, fantasy forest, dungeon crawler). - Highlights common mistakes and best practices in Unity level design. - References supporting documentation for Unity APIs, terrain tools, render pipelines, and level design patterns.

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      Published by @CryptoRabea on ClawHub

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