Use when building game systems, implementing Unity/Unreal features, or optimizing game performance. Invoke for Unity, Unreal, game patterns, ECS, physics, ne...
Security Analysis
high confidenceThis is an instruction-only game development helper (Unity/Unreal/ECS/performance) whose files and runtime instructions match its stated purpose and request no extra credentials or installs.
Name/description (Unity, Unreal, ECS, performance) align with the included SKILL.md and reference documents; all included files are game-development guidance and sample code — nothing requests unrelated capabilities (no cloud creds, no platform access).
SKILL.md defines a role, workflows, must-do/must-not constraints, and points to local reference docs; it does not instruct the agent to read system files, access environment variables, contact unknown endpoints, or exfiltrate data.
No install spec and no code files that would be compiled/installed; this is instruction-only so nothing is downloaded or written to disk by the skill itself.
The skill declares no required environment variables, binaries, or config paths — the lack of requested credentials is proportional to a local code/architecture guidance skill.
always is false and the skill does not request persistent/system privileges or modify other skills; autonomous invocation is allowed (platform default) but is not combined with broad or unexplained privileges.
Guidance
This skill is internally consistent and appears to simply provide game-engine guidance and code examples. Before installing/using: (1) remember the snippets are examples — review and test generated code in a safe/dev environment before running it in production; (2) the skill requests no credentials or network access, but you should avoid pasting secrets into prompts; (3) verify licensing obligations for reused code (SKILL.md states MIT, but confirm if you incorporate examples into commercial projects). If you need the agent to run or compile code, restrict execution to trusted build environments.
Latest Release
v1.0.0
Initial release of the game-developer skill. - Provides guidance for building and optimizing games in Unity and Unreal Engine. - Covers ECS architecture, multiplayer networking, performance optimization, and shader programming. - Enforces industry-standard best practices for code structure, profiling, and platform compatibility. - Includes detailed workflow, reference topics, and clear “must do/must not do” constraints for game development.
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